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Old Apr 12, 2007, 12:48 AM // 00:48   #1
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Default What weapon is your preference for your warrior?

I have a W/Mo (PvE) that I have crossed from the Prophecies campaign to the Factions campaign. Currently she's wielding a Victo's Maul, but I've been noticing the benefits of an axe (in particular, the advantage of hitting more than one foe at a time...). I've been looking at the differences between swords, axes, and hammers.

Which is your favorite for your warrior and why? What skill sets do you prefer for your weapon of choice?

Thanks in advance for sharing.
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Old Apr 12, 2007, 01:46 AM // 01:46   #2
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For Pve, I always use a sword or hammer. When using my usual damage builds, I use Dragon Slash with a sword and Forceful Blow for hammers. I used to like axes, but they started frustrating me =/ I hate when they occasionally hit for low damage cause the wide damage range, even with 16 axe mastery. The main advantage they have in pve is a very spammable/reliable deep wound. Not all enemies can bleed or be knocked down, so axes are always guaranteed to deep wound.

Alot of people use axes for aoe attack skills such as Cyclone axe, but I avoid using those. A warrior was never meant for aoe-damage....I stick to single target damage. Sure they can fetch you adren but I'd rather use non-attack skills for doing that, such as "To the Limit".

I use a hammer most of the time just cause they do massive damage.
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Old Apr 12, 2007, 01:57 AM // 01:57   #3
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I used to use sword almost all the time, i used Standing slash, Sun and Moon slash and Dragon slash combo.

Now i use Axe and i use Dismember, Executioners Strike and Triple Chop.

The only time i use hammer is in RA or TA.
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Old Apr 12, 2007, 02:02 AM // 02:02   #4
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In the prophesies days I was a dedicated axe user, but dragon slash has converted me to swords. These days I only use axes for TC/CA farming builds.
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Old Apr 12, 2007, 03:03 AM // 03:03   #5
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I use Axes mostly in PvE. occasionally a sword, but there is no reason to ever use a hammer in PvE, you dont need KDs
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Old Apr 12, 2007, 03:17 AM // 03:17   #6
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I use sword, the DPS from dragon slash is insane.
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Old Apr 12, 2007, 03:34 AM // 03:34   #7
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Started as a hammer warrior in Pre-Searing... and still wielding my trusty hammer today. There is something satisfying about beating the shit out of things with a relly big stick.
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Old Apr 12, 2007, 03:57 AM // 03:57   #8
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~I use a sword mostly. It has excellent versatility, and it is reliable damage.

~I will switch to axe when I know I will face non bleeding enemies in pve (deep wound drops enemies the fastest of all conditions), and when I play a spiking build in pvp.

~I only really use a hammer when I'm messing around with w/e builds, or if my pvp team specifically requests it.
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Old Apr 12, 2007, 05:07 AM // 05:07   #9
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Quote:
Originally Posted by Angela De Muerta
I have a W/Mo (PvE) that I have crossed from the Prophecies campaign to the Factions campaign. Currently she's wielding a Victo's Maul, but I've been noticing the benefits of an axe (in particular, the advantage of hitting more than one foe at a time...). I've been looking at the differences between swords, axes, and hammers.

Which is your favorite for your warrior and why? What skill sets do you prefer for your weapon of choice?

Thanks in advance for sharing.
Axes don't hit multiple foes.

I'd use a Sword due to Dragon Slash.
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Old Apr 12, 2007, 05:37 AM // 05:37   #10
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Axes then swords and sometime for fun hammers in PvE.
PvP 90% Axes and 10% hammers.
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Old Apr 12, 2007, 06:36 AM // 06:36   #11
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Quote:
Originally Posted by Coloneh
I use Axes mostly in PvE. occasionally a sword, but there is no reason to ever use a hammer in PvE, you dont need KDs
This is just wrong on so many levels.
All bosses can be knocked down with hammers, even if they are classed as "Giant" type monsters.

Knockdowns, if timed properly, can keep a monster permanently on it's ass. And no bosses have a "Half knockdown duration".

There are LOTS of cool skills across several classes that are conditional on hitting a knocked down target. If you knock something down, your team can then work off of that KD, with skills such as [skill=text]Falling Spider[/skill], [skill=text]Lift Enchantment[/skill], [skill=text]Bestial Mauling[/skill], [skill=text]Ash Blast[/skill], [skill=text]Aftershock[/skill], and the obvious warrior ones such as [skill=text]Belly Smash[/skill] and the phenomenal [skill=text]Crushing Blow[/skill].

Now go pick up that hammer and start pounding things into mush.

As for which I prefer?
Originally, it was axe. Hell, I was using the Eviscerate/Executioner's combo back in beta when most people still thought swords were the Daddy.
I started using swords quite late on, going for an attack-heavy Dragon Slash build that was geared towards keeping adrenaline (and subsequently DPS) perpetually high.
And recently I've been using hammers, and I can't see myself moving away from them for the forseeable future.
Where axe is primarily for spiking & a little AoE and swords are primarily for DPS, hammers provide more utility than both together as well as consistently higher damage.
But, each has their time and place.
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Old Apr 12, 2007, 10:19 AM // 10:19   #12
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i use sword with hundred blades and sewer and gash the adrenaline gained from hundred blades is massive and condition are nice with a sword
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Old Apr 12, 2007, 03:18 PM // 15:18   #13
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when monsters dun bleed i use axe for its deep wounds.
i use sword mostly becos of its high damage on a single target..
monsters dun lump together to allow efficient use of cyclone axe or triple chop unless u r runing a solo farming build

thus for pve mission grps i will go with sword
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Old Apr 12, 2007, 03:27 PM // 15:27   #14
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Quote:
Originally Posted by LightningHell
Axes don't hit multiple foes.

I'd use a Sword due to Dragon Slash.
I think he means Triple Chop/Cyclone Axe.
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Old Apr 12, 2007, 03:31 PM // 15:31   #15
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I personally run with a simple Dragon Slash Adren spam build. Simple, Effective, High DPS...nuff' said.
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Old Apr 12, 2007, 05:01 PM // 17:01   #16
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Quote:
Originally Posted by Nexus Icon
This is just wrong on so many levels.
All bosses can be knocked down with hammers, even if they are classed as "Giant" type monsters.

Knockdowns, if timed properly, can keep a monster permanently on it's ass. And no bosses have a "Half knockdown duration".

There are LOTS of cool skills across several classes that are conditional on hitting a knocked down target. If you knock something down, your team can then work off of that KD, with skills such as [skill=text]Falling Spider[/skill], [skill=text]Lift Enchantment[/skill], [skill=text]Bestial Mauling[/skill], [skill=text]Ash Blast[/skill], [skill=text]Aftershock[/skill], and the obvious warrior ones such as [skill=text]Belly Smash[/skill] and the phenomenal [skill=text]Crushing Blow[/skill].

Now go pick up that hammer and start pounding things into mush.

As for which I prefer?
Originally, it was axe. Hell, I was using the Eviscerate/Executioner's combo back in beta when most people still thought swords were the Daddy.
I started using swords quite late on, going for an attack-heavy Dragon Slash build that was geared towards keeping adrenaline (and subsequently DPS) perpetually high.
And recently I've been using hammers, and I can't see myself moving away from them for the forseeable future.
Where axe is primarily for spiking & a little AoE and swords are primarily for DPS, hammers provide more utility than both together as well as consistently higher damage.
But, each has their time and place.
hammers have a lower DPS. and they build adrenaline much slower. bosses in PvE can siply be outdamaged you dont need to use PvP tactics. dont get me wrong though, thumpers and bash warrs are the kings of PvP melee.
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Old Apr 12, 2007, 05:09 PM // 17:09   #17
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It really depends on what you want to do.

In most situations, the tank is (or sould be) the main damage absorbtion, and will usually be doing the most damage per attack.

Because you are expected to take damage, hammers are not reccomended because of the lack of using a shield. Axe's are good damage, but they attack just a bit slow for my taste. Plus there isnt a good variety in the axe attacks, most of them are "you strike for +xx damage and foe suffers from deep wound"

Personally, I prefer the sword, simply because when tanking in PvE (or PvP play) against melee enemies, Gladiator's defence + riposte can't be beat. That, and swords have the smallest attack range, so your going to get about the same damage per hit every time.
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Old Apr 12, 2007, 06:40 PM // 18:40   #18
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I hate tanking as a Warror unless specifically requested by a good PUG or when Alliance goes 8-man FOW to collect them shards.

Currently I use swords with a Dragon Slash build (don't think mine is perfect yet or that I am using it to its best ability).

I want to try out the Axe build, waiting to see which Axe I can either farm or buy.
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Old Apr 16, 2007, 03:41 PM // 15:41   #19
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Quote:
Originally Posted by Tyrian Runner
It really depends on what you want to do.

In most situations, the tank is (or sould be) the main damage absorbtion, and will usually be doing the most damage per attack.

Because you are expected to take damage, hammers are not reccomended because of the lack of using a shield. Axe's are good damage, but they attack just a bit slow for my taste. Plus there isnt a good variety in the axe attacks, most of them are "you strike for +xx damage and foe suffers from deep wound"

Personally, I prefer the sword, simply because when tanking in PvE (or PvP play) against melee enemies, Gladiator's defence + riposte can't be beat. That, and swords have the smallest attack range, so your going to get about the same damage per hit every time.

lol what???

none of this made sense..

axes and swords attack at the same speed, and since when did axes not have good attacks?? they have some of the BEST attacks for warriors.. also...
tanking? glads and riposting?? what game are you playing bro?
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Old Apr 16, 2007, 04:02 PM // 16:02   #20
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Quote:
Originally Posted by Tyrian Runner
Personally, I prefer the sword, simply because when tanking in PvE (or PvP play) against melee enemies, Gladiator's defence + riposte can't be beat. That, and swords have the smallest attack range, so your going to get about the same damage per hit every time.
37 dmg from Gladiator's Defense: 5 energy
84 dmg from Riposte: 4 adrenaline
100 dmg + 28 seconds of bleeding from Deadly Riposte: 5 energy
159 health from Healing Signet: FREEEEE

Having to wait till everyone else on your team is dead before you can actually do some damage: Priceless.

And yes, I stole that.

My personal preference generally lies with axes because they combine pressure and spike-ability best in my opinion. It really depends on the team build though, and I'll play any weapon if I'm required.
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